Vanguard Operations × Legiao Portuguesa

Operation

2000
metres

Four Sunday nights on the Invasion – Andriivka server. Five points, one assault, and prizes for those who go all the way.

Organised by Vanguard Operations in partnership with Legiao Portuguesa

Front nights

Every Sunday at 21:00 Lithuanian time. Every night you play is a ticket.

Always 21:00 in Lithuania · 20:00 in Central Europe · 19:00 in Portugal and the UK

Europe switches to winter time on October 25. Because all of Europe changes on the same night, these local times stay the same for every front night. Only UTC shifts: 18:00 UTC on October 18, then 19:00 UTC.

  1. Oct 18Night one
  2. Oct 25Night two
  3. Nov 1Night three
  4. Nov 8Final night and live prize draw

Prizes

Drawn at the final from every ticket collected.

  • 2 × €50Instant Gaming gift cards
    Instant Gaming
  • Dubby Dragonade Energy Drink TubDragonfruit and pink strawberry lemonade, 30 servings
  • Dubby Grandma's Lemonade Hydro Hydration Drink TubCaffeine free
  • Dubby Starter Sampler PackShaker plus Blue Razz, Tiger's Blood and Japanese Yuzu
  • Vanguard Operations hoodieBlack, with squad emblem
  • Vanguard Operations T-shirtBlack, with squad emblem
Prizes provided by Instant Gaming Dubby Code VGO saves on every Dubby order

How the scenario works

Inspired by the film 2000 Meters to Andriivka: one side defends, the other attacks. Every metre is paid for — ground once taken is never given back.

The Warfighting Society (TWS)

Made possible by The Warfighting Society (TWS). They built the Invasion scenario and were kind enough to let us run it – no TWS, no road to Andriivka. Massive thanks, lads – see you on the front!

  1. Point 1
  2. Point 2
  3. Point 3
  4. Point 4
  5. Andriivka
Show all rulesHide rules

How a match works

  • Attackers must take every objective before the clock runs out; defenders win if anything still stands at the whistle.
  • Objectives fall in a strict chain: Point 1 → Point 2 → Point 3 → Point 4 → Andriivka.
  • No re-capture: once an objective falls, it stays taken — defenders can only make the next one cost more.
  • Capturing needs a six-man lead: attackers must outnumber defenders by +6 on the point. Lose the lead mid-capture and the bar reverses, but the ground behind you stays yours.

Wave respawn

Your team shares one 60-second clock that runs from the first minute of the match to the last and never resets when you die. Die at 58 and you wait two seconds; die at 2 and you wait fifty-eight.

Everyone who died in that window comes back together, as a wave — a squad that dies together fights together.

Bases & spawn tents

  • MOBs are sanctuaries — inside either main base nobody can be shot, shoot, throw or swing a rifle butt. Enemies who walk in are put back outside.
  • Forward tents are consumable: one command tent per side outside the MOB, every spawn costs 25 supplies from its own stores, and it dies for good after 20 spawns.
  • Any enemy within 50 m shuts a tent down while they are there — sit on a tent and you strangle the whole push behind it. It reopens when clear.

Logistics

  • Supplies only appear — and regenerate — at the main base, so main never runs dry.
  • A truck carries 400 supplies and no more; nothing loads itself — drive to main and fill up.
  • Supplies in a vehicle never regenerate: used is used. A dry truck stays dry until somebody drives it home.
  • The one truck that starts the match loaded is the only free delivery either side gets.

Command & building

  • Your side votes a commander in at the HQ tent — he alone can place markers, draw on everyone's map and assign tasks to squads.
  • Armour is rank-locked: the depot honours the arsenal's requirements, nobody drives a tank on their first night.
  • Build limits are per side — the caps count what is standing outside your MOB, not what you have spent (1 command tent outside the MOB).

Map markers & radio

  • Squad members show as green markers, team members as blue.
  • Beyond a certain distance only squad leaders appear on the map; within that distance you can see all friendlies.
  • Platoon Net: only squad leaders and the Commander can talk on it. Squad members use their internal squad net and proximity voice chat.

Squad roles & sizes

  • Each role comes with real perks: recon squads get drones, mechanized squads armour, heli transport squads helicopters, command squads the command interface. More to come for other squads.
  • Assault — 13 members.
  • Recon — 4 members, one squad per faction, no second.
  • Every other role — 6 members: Anti-Tank, Engineer, Transport, Machine Gun, Medic, Mortar and the rest.
  • The 75% rule: a new squad of a role opens once the newest squad of that role is 75% full, rounded up — 10 of 13 for Assault, 5 of 6 for everything else.

Recon & vote kick

  • Recon whitelist: one recon team per faction, capped at 4 members. You must pass the drone test to get whitelisted.
  • A squad member who isn't working with the squad — or a squad leader who isn't communicating — can be kicked.
  • A kick needs 4 votes at most, or everyone except the target if the squad is smaller (a 4-man squad needs 3). There is a floor of 2 votes, so two squadmates can't remove each other alone.

Ranks

RankUnlocks
PrivateBasic equipment
CorporalAdvanced equipment
SergeantTanks
LieutenantAir support
CaptainHeavy artillery
MajorCommand abilities

Ranks persist across matches and wipe once a week, on Monday morning.

XP

ActionXPPaid to
Take an objective+100Every attacker
Hold an objective to the final whistle+50Every defender, per objective
Ten minutes on the defend point+25That defender
Enemy killed+20The shooter
Enemy commander killed+200The shooter
Team kill−50You, deservedly

New faction selection screen — thanks to the SAS community.

Server

Server name in the browser

[EU] Vanguard Operations x Legiao Portuguesa | PvP

Run by Vanguard Operations together with our partners Legiao Portuguesa.

Hosting partner KLANS.net

IP address
217.182.199.34:10050
Direct join code
0611124126

No password needed – find it in the server browser or use the direct join code. Questions? Ask on our Discord.

How to take part

You log in with Discord, so every player gets exactly one entry.

Fair play

  • One Discord account, one entry.
  • You must be a member of our Discord server.
  • Each Reforger name can be registered only once.
  • Five wrong codes lock code entry for 15 minutes.
  • Duplicate or fake accounts are removed from the draw. Admins have the final say.
1

Log in and register

Log in with your Discord account. You must be a member of our Discord server.

2

Play and enter the code

On every front night the admins announce a code in game. Enter it here to get your ticket for that night.

Log in and register first.

3

Your tickets

The more nights you play and friends you bring, the better your chances in the final draw.

0tickets
Nights
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Friends
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Bonus
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Your tickets appear here once you're logged in and registered.